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Arma 3 mech mods
Arma 3 mech mods





arma 3 mech mods

Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors.with receive capability - receives targets from send-enabled units on the same side the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place.Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors.with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability.Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors.with send position capability - broadcasts own position to everyone on the same side who has a receive capability.usually with a 180° front hemisphere field-of-view.detect a spot lased by a laser designator or an IR grenade (as a homing beacon).susceptible to environmental conditions (fog, light), in most cases useless at night.often with field-of-view limited to the optics field-of-view.

arma 3 mech mods

  • susceptible to environmental conditions (fog).
  • can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon.
  • additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons.
  • most often the RWR can detect radar threat in 360° field-of-view.
  • provides unique indication to targets with active radars.
  • detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
  • activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
  • to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON.
  • only sensor that provides information about a target's speed, altitude, and distance.
  • only sensor that can be switched ON and OFF.
  • See Custom Panels page for more info about controlling the Sensor display. Select target under the cursor / center of view Select next target (targets are prioritized according to the currently selected weapon and the target threat) > OPREP > Forum thread > Configuration User Interface Vehicle and ammo sensors for target detection and tracking.







    Arma 3 mech mods